Electronic Arts, publisher of the Need for Speed franchise, holds exclusive license to Porsche. In the end, gamers receive the cars they want without knowing that a lot of legal mumbo-jumbo was involved. Usually, this license is made available to multiple developers, or it is made available to one developer who then offers it to others in the trade for their own exclusive licenses. As you might expect, developers have to license the right to use an automotive company’s cars in their game. Forza 4, however, lost Porsche, which is one of the world’s most recognized automotive brands. New titles in a racing franchise are supposed to add cars and brands that were not previously represented. Yes, the city cars are a nice novelty, but no one is going to come back to the game time and time again because of them. Although these modes can be fun, I think this is one area where Turn 10 made the wrong choice. New game modes inspired by this were added to Forza 4’s multi-player. So, why were they included at all? I suspect it has something to do with the Top Gear tie-in, a show that has depicted small cars such as these in made-up sports like car soccer.
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